What Can Virtual Behavior Offer to Entrepreneurship Education?

Dennis H. Barber III, Armstrong State University
Michael Morrison, Edinboro University

ABSTRACT
This paper is motivated by three major, recent trends. 1) The increase in entrepreneurship education. 2) The increase in the use of simulations in the classroom. 3) The rise of virtual entrepreneurship, particularly in the virtual world, Second Life. Second Life has the ability to enhance entrepreneurship education, in the same way simulations enhance education. This study is intended to highlight the commonalities between traditional and virtual entrepreneurship, and provide a foundation for the development of entrepreneurship education in Second Life. The Entrepreneurial Attitudes Orientation (EAO) survey mechanism was used to identify entrepreneurial propensity among virtual entrepreneurs, and to provide a basis for comparison with traditional entrepreneurs. The preliminary results suggest that virtual entrepreneurs demonstrate high levels of entrepreneurial intentions.

(Return to Program Resources)

Updated 02/21/2015